Fairy Elf
Archer and support. Damage and defense buffs for the party, summons.
How it plays
The Fairy Elf is an archer and support: she hits from range with a bow or crossbow and adds the most to a party, because she heals, raises everyone's damage and defense, and summons monsters that fight alongside her. She spawns in Noria.
- Agility: bow damage (AGI/7 to AGI/4, plus a bit of Strength), defense and speed.
- Energy: the power of Heal, Greater Damage and Greater Defense, and the summons.
- Strength: what bows require and a bit of damage.
- Vitality: to survive solo.
Two ways to play her
| Agility Elf | Energy Elf (support) | |
|---|---|---|
| What for | Solo hunting and hitting hard | Party: healing and buffing |
| Main stat | Agility | Energy |
| The rest | Strength for the bow, some Vitality | Agility for the bow, Vitality |
Many start as Agility to level fast and, with resets, add Energy so their buffs pull their weight in a party.
The skills
- Triple Shot: three arrows in a fan. Comes with some bows and crossbows.
- Heal, Greater Defense and Greater Damage (Energy 52, 72 and 92): the heal and the buffs. They last longer and give more with more Energy.
- Summons: from the Goblin (Energy 30) to the Bali (210) and the Soldier (300).
- Penetration and Ice Arrow: Ice Arrow is Muse Elf only.
Arrows, orbs and sets are sold by Elf Lala in Noria; Eo sells bows and crossbows.
Gear
- Bows and crossbows: they need arrows (or bolts for the crossbow). Always carry some.
- Sets: Vine, Silk, Wind, Spirit, Guardian and Divine. The Divine can drop from the Hydra in Atlans.
- Wings: Wings of Elf (level 1) and Wings of Spirits (level 2, Muse Elf only).
In a party
An Energy Elf is the best company: Greater Damage and Greater Defense work for the whole party and Heal saves anyone. In Chaos Castle they only work on herself.
Starting stats and growth
| FUE | AGI | VIT | ENE | |
|---|---|---|---|---|
| Start | 22 | 25 | 20 | 15 |
| HP | Mana | |
|---|---|---|
| Start | 80 | 30 |
| Per level | 1 | 1.5 |
| Per VIT / ENE point | 2 | 1.5 |
Points per level: 5
Combat formulas
- With a bow or crossbow: AGI/7 + STR/14 to AGI/4 + STR/8.
- Without a bow: (STR+AGI)/7 to (STR+AGI)/4.
- Defense: AGI/10.
- Attack and magic speed: AGI/50.
- Defense rate: AGI/4.
Skills
| Skill | Damage | Mana | Energy | Range | How to learn it |
|---|---|---|---|---|---|
| Triple Shot | — | 5 | — | 6 | with the weapon: Short Bow, Bow, Elven Bow, Battle Bow… |
| Heal | — | 20 | 52 | 6 | |
| Greater Defense | — | 30 | 72 | 6 | |
| Greater Damage | — | 40 | 92 | 6 | |
| Summon Goblin | — | 40 | 30 | — | |
| Summon Stone Golem | — | 70 | 60 | — | |
| Summon Assassin | — | 110 | 90 | — | |
| Summon Elite Yeti | — | 160 | 130 | — | |
| Summon Dark Knight | — | 200 | 170 | — | |
| Summon Bali | — | 250 | 210 | — | |
| Summon Soldier | — | 350 | 300 | — | |
| Ice Arrow² | 105 | 10 | — | 8 | |
| Penetration | 70 | 7 | — | 6 |
Weapons it can use
T1Short Sword
T1Kris
T1Rapier
T2Gladius
T3Blade
T3Light Saber
T3Double Blade
T4Lighting Sword
T1Small Axe
T2Hand Axe
T3Elven Axe
T3Battle Axe
T4Nikea Axe
T4Crystal Morning Star
T6Crystal Sword
T2Double Poleaxe
T2Dragon Lance
T2Halberd
T3Spear
T3Giant Trident
T3Berdysh
T4Light Spear
T4Serpent Spear
T4Great Scythe
T5Bill of Balrog
Quiver (Bolt)
Quiver (Arrow)
T1Short Bow
T1Crossbow
T1Bow
T2Golden Crossbow
T2Elven Bow
T2Arquebus
T3Battle Bow
T3Light Crossbow
T3Tiger Bow
T3Serpent Crossbow
T4Silver Bow
T4Bluewing Crossbow
T5Aquagold Crossbow
Chaos Nature Bow
T5Saint Crossbow
T6Celestial Bow²
Divine Crossbow of Archangel
² = second class only
Armor sets
T1Vine Armor
T2Silk Armor
T3Wind Armor
T3Spirit Armor
T4Guardian Armor
T6Divine Armor