Dark Wizard
Ranged caster. Its magic scales with Energy.
How it plays
The Dark Wizard hits with ranged magic and clears whole packs with area spells. It's the most fragile class early on and the fastest hunter once it has Energy. It spawns in Lorencia.
- Energy is everything: it raises magic damage (ENE/9 to ENE/4, plus the spell and the staff), mana, and unlocks the spells.
- Agility gives casting speed (AGI/10) and defense.
- Vitality so you don't die in one hit on the high maps.
- Strength only what staffs and sets require.
How to spend your points
- From level 1 to your first reset: almost everything into Energy. Put into Strength and Agility only what the gear you're getting requires.
- After the first resets: once you have the spells you use, add Vitality and Agility to survive in Tarkan, Icarus and Kalima.
- With lots of resets: Energy up to the cap (32,000) and the rest into Vitality and Agility.
With /addene auto <points> the points from each level go straight into Energy (see Commands).
The spells you'll use
| Stage | Spell | Energy |
|---|---|---|
| First levels | Energy Ball, Fire Ball | — / 40 |
| Lorencia and Dungeon | Lightning, Meteorite | 72 / 104 |
| Devias and Atlans | Evil Spirit (area around you) | 220 |
| Lost Tower onwards | Hell Fire, Aqua Beam | 260 / 345 |
| Defense | Mana Shield (Soul Barrier) | 408 |
| Soul Master | Ice Storm, Decay, Nova, Teleport Party | 849 to 1,052 |
Spells are learned with scrolls: most are sold by Pasi in Lorencia and others drop from monsters. Ice Storm, Decay, Nova and Teleport Party are Soul Master only (second class).
Gear
- Staffs: the staff's magic power multiplies your damage. Level it up with jewels.
- Sets: Pad, Bone, Sphinx, Legendary and Grand Soul. Isabel sells the Legendary in Devias; the Grand Soul can drop from the Hydra in Atlans.
- Wings: Wings of Heaven (level 1) and Wings of Soul (level 2, Soul Master only).
In a party
Evil Spirit and Hell Fire hit everything nearby: the DW kills the packs while the Elf heals him and the Dark Knight tanks.
Starting stats and growth
| FUE | AGI | VIT | ENE | |
|---|---|---|---|---|
| Start | 18 | 18 | 15 | 30 |
| HP | Mana | |
|---|---|---|
| Start | 60 | 60 |
| Per level | 1 | 2 |
| Per VIT / ENE point | 2 | 2 |
Points per level: 5
Combat formulas
- Physical damage: STR/8 to STR/4.
- Magic damage: ENE/9 to ENE/4, plus the skill damage, multiplied by the staff's magic power.
- Defense: AGI/4.
- Attack speed: AGI/20. Magic speed: AGI/10.
- Defense rate: AGI/3.
Skills
| Skill | Damage | Mana | Energy | Range | How to learn it |
|---|---|---|---|---|---|
| Poison | 12 | 42 | 140 | 6 | |
| Meteorite | 21 | 12 | 104 | 6 | |
| Lightning | 17 | 15 | 72 | 6 | |
| Fire Ball | 8 | 3 | 40 | 6 | |
| Flame | 25 | 50 | 160 | 6 | |
| Teleport | — | 30 | 88 | 6 | |
| Ice | 10 | 38 | 120 | 6 | |
| Twister | 35 | 60 | 180 | 6 | |
| Evil Spirit | 45 | 90 | 220 | 6 | |
| Hell Fire | 120 | 160 | 260 | — | |
| Power Wave | 14 | 5 | 56 | 6 | |
| Aqua Beam | 80 | 140 | 345 | 6 | |
| Comet | 70 | 150 | 500 | 3 | |
| Inferno | 100 | 200 | 724 | — | |
| Teleport Party² | — | 90 | 644 | 6 | |
| Mana Shield | — | 70 | 408 | 6 | |
| Energy Ball | 3 | 1 | — | 6 | From the start |
| Decay² | 95 | 110 | 953 | 6 | |
| Ice Storm² | 80 | 100 | 849 | 6 | |
| Nova² | — | 180 | 1,052 | 6 |
Weapons it can use
T1Short Sword
T1Kris
T3Blade
T1Small Axe
T2Hand Axe
T3Elven Axe
T6Crescent Axe
T4Crystal Morning Star
T6Crystal Sword
T1Skull Staff
T2Angelic Staff
T3Serpent Staff
T3Thunder Staff
T4Gorgon Staff
T4Legendary Staff
T5Staff of Resurrection
Chaos Lighting Staff
T6Staff of Destruction
T6Dragon Soul Staff²
Divine Staff of Archangel
T7Staff of Kundun²
² = second class only
Armor sets
T1Pad Armor
T4Legendary Armor
T2Bone Armor
T3Sphinx Armor
T6Grand Soul Armor